Toon Goggles Takes on ‘The Mojicons’

Ink global announces that the quirky animated series starring the emoji that grace our email and text messages will stream on global platform Toon Goggles.

Ink Global has announced that quirky new animated series The Mojicons is coming to global on-demand streaming platform Toon Goggles. Ink Global represents The Mojicons (26 x 11 min.) worldwide.

The Mojicons is a 3D series that reveals the behind-the-scenes world of the internet inhabited by the Mojicons — the emoji that grace our emails and text messages. When a mysterious digital villain steals the “@” symbol, all electronic correspondence grinds to a halt.

The Mojicons must undertake an awe-inspiring and dangerous quest to restore their system. Their mission is complicated by the fact that the zany bunch of condensed emotions are clueless about how the web works. Along their adventure, the internet reveals its secrets to the Mojicons and their audience.

The deal with Toon Goggles adds to the show’s global presence, with digital platforms and broadcasters across Greece, Turkey, MENA, Southeast Asia, Portugal and Israel.

“As soon as I saw The Mojicons, I knew it would be perfect fit for Toon Goggles,” said Toon Goggles CCO Lee Adams. “It’s bright, fresh, funny and incredibly original, so I’m sure our millions of viewers will love it as well!”

“Toon Goggles is a fantastic platform and full of great entertainment for kids — so we are delighted to have signed this agreement,” Ink Global Director Claus Tømming said. “It represents another step forward for what is becoming a very popular global show.”

Source: Ink Global

Expert Speaks: Acting vs Animation

Whenever Stanchfield mentions about acting in animation, he would talk about getting sensitive to the gesture.

By this he means to be able to first see and feel the motivation behind the pose.
Nicolaides calls it the inner impulse behind the pose and provides excellent exercises to make you capable of touching the gesture (inner impulse) and then develop the pose/s onto it.

Some frames from Brave –


In the world’s most popular acting methodologies developed by Stanislavsky, the key teaching is to be able to generate the inner motivation (current) in reality by the actor on stage (using methods like affective memory), same or similar to the one needed by the character being played on stage.
“ our art you must live the part every moment that you are playing it, and every time.” – Stanislavsky

Some frames from Black Swan-



ACTING is asking you to generate that motivation (current) in reality and let your mind and body respond to it on stage. ANIMATION is asking you to be sensitive to the gesture so you are able to touch and be one with the inner motivation of the animated character, so you are able to create series of gestures most apt for those inner impulses.

Good ACTORS are able to portray very subtle and intricate inner motivation. In ANIMATION it takes lot of effort and is bit difficult to achieve this intricacy.

In ACTING, good actors are able to create intense and pure inner motivation (current), matching the character at that moment of story, BUT its very difficult to keep out trace of mannerism of the actor himself. Same character played by two renowned good actors, one can make out which actor is playing it, even if the face and voice is modulated.

In ANIMATION, since the person is not using his own body, its bit easy to keep one’s mannerism out while generating gestures matching the inner impulses of the established character at that moment of story.

One thing stands large that in both the artforms, its not the outer look and form that is prime, its the inner impulse, motivation, current that communicates, tells the story.

Without this prime factor any system or artform can become “..theatrical claptrap..” – Stanislavsky

This is what happened to the Delsarte system of expression.

“it led others into stereotyped and melodramatic gesticulation, devoid of the very heart that Delsarte had sought to restore.”, Wangh

New Season of One Animation’s ‘Oddbods’ Goes into Production

Turner picks up in-production third season of ‘Oddbods’ for Cartoon Network and Boomerang (Latin America) and Boomerang (EMEA).

One Animation has announced that the third season of its award-winning, kids’ CG animated comedy Oddbods has gone into production. The new season of 60 seven-minute episodes was greenlit earlier this year and has since been picked up by broadcast partners, including Turner for Cartoon Network and Boomerang in Latin America, and Boomerang across EMEA.

The studio also revealed new broadcast deals for the previous long-form season, including Nickelodeon (Benelux), SVT (Sweden) and Carousel (Russia). Netflix began its global rollout to audiences in the US, Australia and New Zealand in April.

Oddbods follows the crazy antics of seven hilarious characters: Zee, Fuse, Bubbles, Slick, Pogo, Jeff and Newt, and has amassed a loyal online following with a cumulative 1.5 billion views, and tens of thousands of fans on social media.

Sashim Parmanand, CEO of One Animation, said: “Oddbods has a strong fan base spanning not only kids but also teens, young adults and parents. Our broadcast partners are reporting strong viewing figures, and we’ve seen phenomenal growth from our social media following over the last 12 months. Both of which reflect the change in viewing habits — increasingly audiences want to engage across multiple platforms whether it’s a TV or a mobile phone.”

One Animation is based in Singapore. This will be the second long-form Oddbods season and third season overall, including the short-form first season.

Source: One Animation


Nowadays Indian animation industry is rapidly growing. India has the second largest entertainment industry in the world.

In this blog, we will discuss about the best Animation Industry in India.

Top Animation Companies in India

1. Maya Entertainment Ltd

Location: Mumbai (Headquarters)

Year of Establishment: 1996

Maya Entertainment has training centres in Middle East and Asia. This company was started in order to offer services in content production, animation, 3D animation and provide training in visual effects.

Famous Projects: Maya Entertainment has global clients like Google, BBC, Sony, Disney, Activision and have worked in movies like The Mummy, Stuart Little and many more.

Wesite :

2. Pentamedia Graphics

Location: Chennai, production house – Singapore, Manila

Year of Establishment: 1992

Famous Project: Gulliver’s Travels, Tarzan and the Aliens, Sinbad: Beyond the Veil of Mists, The Legend of Buddha and Alibaba, The Five Warriors”, “Pandavas”, offers Visual Effects, 2D and 3D animation, film making, and post production services.


3. Crest Animation Studios Ltd

Location: Mumbai

Year of Establishment: 1990

The production house of Crest Animation Studios is in California. Formerly known as Crest Communications, this animation firm offers services to its clients in US and UK.

Famous Projects: Jakers, Sylvester and the Magic Pebble, The Adventures of Piggley-Winks, Shrek, Pet Alien and the likes.

4. Toonz Animation India

Location: Thiruvananthapuram, Kerala

Year of Establishment: 1999

It is the animation arm of the Singapore-based Toonz Group. Apart from being an animation company, the tasks undertaken by the firm include distribution as well as production of digital & gaming content, media related education, live action feature films, merchandising and licensing.

Famous Projects: Aladdin, Beauty and the Beast, Disney’s The Little Mermaid, The Return of Hanuman and The Adventures of Tenali Raman.


5. UTV Toonz

Location: Mumbai
Year of Establishment: Set up in 2000, UTV Toonz is a division of UTV Software Communications Ltd. This company started work as a 2D animation firm, however, in 2002 the firm moved full-fledged into digital media.

Famous Projects: The clientele of UTV Toonz is spread across North America, Europe and Asia. Some of its popular projects are with Walt Disney Television, Cinegroupe, UNICEF, Mike Young Productions, Porchlight Entertainment etc.

Famous Series: Snow Queen as well as Clootie & Dumpling.


6. Heart Entertainment Limited


Year of Establishment: 1993

Heart Entertainment Limited is known to have state-of-the art 3D animation studio and is known to have worked on many projects for Walt Disney. This animation company also opened its own educational unit called – Heart Animation Academy.

Famous Projects: Walt Disney’s The Hercules, Warner Brother’s Histeria as well as Tommy Nelson’s Crippled Lamb.

7. Nipuna Services

Location: Headquarters: Chennai

Nipuna Services Ltd, a BPO subsidiary of Satyam Computer Services, has worked with companies of US, New Zealand, Germany etc.

Famous Projects: Programmes for India and US’s Animal Planet channel. Created animation models for many theme parks in New Zealand.

8. Padmalaya Telefilms

Location: Hyderabad

Year of Establishment: 1991

Padmalaya Telefilms is a subsidiary of Zee Telefilms. Services offered by this animation company include production of animation serials, feature films as well as television software.

Famous Projects: Made 104 cartoon episodes as well as Mondo’s library for US clients. Also, offers its services alongside many British animation companies.


9. Anibrain

Location: Pune

Year of Establishment: 2006

Anibrain is an award winning visual and creative studio specialising in creating stunning visuals for Film, TV, Apps & Mobiles.

Famous Projects: Anibrain worked with 95 international blockbusters including Guardians of the Galaxy, Ghost Rider: Spirit of Vengeance, The Resident Evil Series, Red Cliff, Pompeii and The Mortal Instruments.


10. Reliance MediaWorks Ltd

Location: Mumbai

Year of Establishment: 1975

One of India’s leading entertainment companies serving several media and film across the world and a member of the Reliance Group. The company has services like 2D, 3D visual effects, digital distribution, post production and lot more.

Famous Projects: Transformers 3: Dark of the Moon, Conan The Barbarian, Expendables 2 and The Conspirator


The animation industry is definitely evolving in India. It has witnessed unprecedented growth rates in recent times.


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